THRESHOLD
03 / LEVELS

Level Architecture

Five distinct environments — each escalating physical and psychological threat

Levels
5

Distinct environments

Campaign
14–20H

Full playthrough

Geometry
5

Distortion types

Entities
200+

Per level scaling

Secrets
50+

Hidden areas

Replayability
HIGH

Procedural elements

LVL 1

THE ENTRY POINT

TUTORIAL / ESTABLISHING

The Office Complex

THREATLOW
TIME2–3 hours
+
LVL 2

THE INDUSTRIAL DEPTHS

ESCALATION

The Machine Level

THREATMEDIUM
TIME3–4 hours
+
LVL 3

THE RESIDENTIAL ZONE

PSYCHOLOGICAL HORROR

The Mimic Level

THREATHIGH
TIME3–4 hours
+
LVL 4

THE OUTPOST

NARRATIVE HUB

Async Forward Operating Base

THREATVARIES
TIME2–3 hours
+
LVL 5

THE THRESHOLD ZONE

CLIMAX

The Deep Levels

THREATEXTREME
TIME4–6 hours
+

LEVEL PROGRESSION

LVL 1
2–3 hours
LVL 2
3–4 hours
LVL 3
3–4 hours
LVL 4
2–3 hours
LVL 5
4–6 hours

THREAT SCALE

LOW
MEDIUM
HIGH
EXTREME
LETHAL