03 / LEVELS
Level Architecture
Five distinct environments — each escalating physical and psychological threat
Levels
5
Distinct environments
Campaign
14–20H
Full playthrough
Geometry
5
Distortion types
Entities
200+
Per level scaling
Secrets
50+
Hidden areas
Replayability
HIGH
Procedural elements
LVL 1
THE ENTRY POINT
TUTORIAL / ESTABLISHINGThe Office Complex
THREATLOW
TIME2–3 hours
+LVL 2
THE INDUSTRIAL DEPTHS
ESCALATIONThe Machine Level
THREATMEDIUM
TIME3–4 hours
+LVL 3
THE RESIDENTIAL ZONE
PSYCHOLOGICAL HORRORThe Mimic Level
THREATHIGH
TIME3–4 hours
+LVL 4
THE OUTPOST
NARRATIVE HUBAsync Forward Operating Base
THREATVARIES
TIME2–3 hours
+LVL 5
THE THRESHOLD ZONE
CLIMAXThe Deep Levels
THREATEXTREME
TIME4–6 hours
+LEVEL PROGRESSION
LVL 1
2–3 hours
LVL 2
3–4 hours
LVL 3
3–4 hours
LVL 4
2–3 hours
LVL 5
4–6 hours
THREAT SCALE
LOW
MEDIUM
HIGH
EXTREME
LETHAL