THRESHOLD
05 / LORE

Lore & Worldbuilding

The history, entities, and conspiracy behind the Backrooms

Timeline
37YR

1989–2026

Entities
200+

Documented types

Async
CORP

Tech-military

Extraction
3.7%

Historical avg

Levels
UNKNOWN

Depth unclear

Status
ACTIVE

Containment

1989

Async Technologies discovers first stable entrance to the Backrooms in Level 0 — an abandoned office building in Ohio.

ORIGIN
1990–1995

Project THRESHOLD initiated. Government-funded military-corporate alliance to map and exploit the Backrooms for resource extraction and weaponization.

PROGRAM
1996–2003

First documented entity encounters. Initial expeditions suffer 72% casualty rate. Entities begin displaying adaptive intelligence.

ESCALATION
2004–2010

Async establishes Level 4 Outpost. Backrooms begins showing signs of awareness — corridors rearrange in response to human activity.

AWARENESS
2011–2018

The Backrooms starts producing Doppelgangers. Psychological warfare tactics deployed against expedition teams.

ADAPTATION
2019–2025

Project THRESHOLD reclassified. The Backrooms is no longer a place to be explored — it's an entity to be survived.

PARADIGM SHIFT
2026

Events of THRESHOLD. Fireteam deployed to Level 4. The exit point has been compromised.

THE GAME

ENTITY COMPARISON

CLASS ASkin-Stealers
THREAT65
STEALTH90
INTEL80
CLASS BHounds
THREAT75
STEALTH40
INTEL55
CLASS CGraspers
THREAT70
STEALTH85
INTEL30
CLASS DDoppelgangers
THREAT50
STEALTH95
INTEL90
CLASS EUnclassified
THREAT85
STEALTH70
INTEL60